• 2 Player local Multiplayer (Hotseat) • 4 Player Online Multiplayer – Steam Network Multiplayer • AI Player: Play against the computer / Bot • Fully animated human-controlled characters • Suspenseful, dramatic and well written by renowned writer Ben Bates • Unique campaign system allowing for randomised scenarios • Unique numbered Victory Cards for each player • Unique Victory and Defeat conditions for each of the Commanders • Character Sheet to keep track of your progress • Multiple difficulty levels • Multiple Game modes (campaign and skirmish) • Campaign maps for each Roman and British commander • Skirmish maps for each Roman and British commander • Different map sizes including 9×9, 12×12, 16×16, 18×18 and 20×20 • Local & Online multiplayer • Steam cloud saving • Retribution system Show moreQ: How to import a vector into a UIView as a class attribute? I have a script in the script folder that generates many random points on screen. I would like to save the points as a class attribute of a UIView. The question is, how can I save the generated points as a class attribute for the UIView? I do not want to just make a pointer to a vector since I have to generate about 100k random points per second and I can’t do this in a tight loop. So, I do not want to do it this way: var vector: [Vector2] = [] self.someClass.animation.addBehavior { let vector = Vector2.init(x: startPoint.x, y: startPoint.y) self.vector.append(vector) } since this would create a new vector each time the code runs. Also, I do not want to do it like this: var vector: [Vector2] = [] self.someClass.animation.addBehavior { let vector = Vector2.init(x: startPoint.x, y: startPoint.y) self.vector.append(vector) self.vector = vector } since the element has no access to the parent view and it won’t work on iOS 9 (which does not allow you to modify class attributes from a UIViewController subclass). How can I import this
Welcome to the world of Hard Vacuum! Do you have what it takes to survive in this action-packed, physics based platformer where everything is a toy? Open world sandbox environment: The ultimate sandbox environment. In Hard Vacuum you can build any structure you can imagine, make it as complex as you like and even collapse it to your heart’s content. It’s up to you to decide what structures are useful and how they should be used. Like any sandbox environment it’s there to help you discover your own path, rather than a closed set of tools. You are free to build anything you want. Play as a heroic adventurer: Who else would you play as, but yourself? Whatever choice you make in Hard Vacuum will affect the entire game. Play the way you want. Be brave. Do what must be done. You are the hero of your own story in Hard Vacuum! Construct your own world: Constructing large structures with advanced physics means creating your own world. Hard Vacuum is an open world sandbox environment. With no set objectives or scripted events you can craft and rebuild your world any way you want. You can easily change the shape and size of the world. The sandbox element adds to the freedom in Hard Vacuum. Your imagination is the limit. The possibilities are endless: Anything can be done in Hard Vacuum. Explore the infinite possibilities that this sandbox environment offers. Discover new ways to get your toy on! Procedurally generated content: Every difficulty setting, every setting change, every event you experience will be unique. You will not encounter the same thing twice. It will constantly be different: Never play the same game twice! Look for chests containing special items. Discover secret areas. Explore the world and its many secrets. Explore the sandbox. Make new discoveries. Discover new tools. Build your own path. Character building: Character building is the cornerstone of Hard Vacuum. With this concept you can transform the environment into something new. The world itself is one of the first structures you can build. Create amazing structures such as super-tall buildings, fortified walls and trap doors. As long as you’re creative enough you will have endless opportunities to experiment. Build anything your mind can conceive. Fortifications: Fortifications are structures that protect you from the environment. Build these to protect yourself from enemies or to protect your base. Fortress mode is the most hardcore difficulty setting. Enemies appear in larger quantities d41b202975
The summary for the game “Hard Vacuum” is: Grab your vacuum cleaner and save the world! Controls: With your left click button you will move your cursor and with your right click button you will do stuff and with your left click button you will get into your inventory. Moving your cursor on screen is easy as in the Zork Series, a vertical arrow will take you down and a horizontal arrow will take you to the right. Note: You can choose to press a key on your keyboard like Ctrl+A to give in to the cursor. It’s important that you can click your right button in the lower right corner of the screen when you are in the inventory to bring up your inventory list and to bring up the dialogue list. You get into your inventory when you click on an object in the inventory list. In there you can find batteries, a flashlight, an axe, and a vacuum cleaner. Click the first object on the inventory list with your left button to select it, hold your left mouse button pressed and move it around to move it to another container. To select items like the flashlight you get into the possession mode, click the flashlight and move your cursor around to select the item with your left mouse button. Click with your right button if you have something that can be used to do things. Click with your left button if you want to use an item. Note: The inventory list is only visible if you press the mouse right button on the side of the screen. To bring up a dialogue list you just click on a container. You can choose to have a list of items that you can click on or you can have several messages that you can write to tell the story of the game. For example this is a screenshot from a memory of the screenshot of the game”Hard Vacuum”: You may find that the game is a bit difficult at first but after a while you will get the hang of it and should be able to easily understand the tutorial. House Of MinisculeMonster’s House of MinisculeMonster Games on this site might have trademarks (art or logo) which are owned by their respective companies. Those marks are used only to indicate this. We do not own them. All other trademarks and logos on this page are owned by their respective companies. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by
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* Windows 7/Windows 8, 64-bit * 1.8 GHz Intel Core 2 Duo, 2 GB RAM, DirectX 9 graphics card with at least 512 MB of video memory * 500 MB of available free disk space * OS: Windows 7/Windows 8, 64-bit* 1.8 GHz Intel Core 2 Duo, 2 GB RAM, DirectX 9 graphics card with at least 512 MB of video memory* 500 MB of available free disk space Synopsis: The awards-winning series returns for its thirteenth season!
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