Name | Elden Ring |
---|---|
Publisher | Admin |
Format | File |
Rating | 4.39 / 5 ( 1428 votes ) |
Update | (11 days ago) |
Worlds Between – The New Fantasy Action RPG.
• A Vast World Full of Excitement
A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.
• Create your Own Character
In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.
• An Epic Drama Born from a Myth
A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.
• Unique Online Play that Loosely Connects You to Others
In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others.
• One Game, three Styles to Customize your Play
Attack, Magic, or Support. Three play styles to choose from: build a strong warrior, master magic, or support.
• Three Classes with Various Play Styles
Cleric – Supports and controls at the same time.
Mage – Attacks with magic while moving.
Warrior – Powerful attacks with a high skill.
Ready to Face the Ultimate Challenge? The new fantasy action RPG: Worlds Between launches with new features, including Dungeons that can be designed freely and monsters that are more challenging!
■ See Worlds Between in 3D!
Your quest, along with your party and companions’ adventures, is brought to life in new 3D graphics, taking your quest to new heights and overwhelming threats!
■ Free Dungeon Design
Unite your party in dungeons with a variety of designs, from dungeons made of stone, and from the air. Design your own dungeon and invite your friends to enter. You can create a Free-to-Play dungeon that can be used in various quests.
■ High-Power Monsters!
The game features monsters with even higher levels than previous monsters, and a variety of new skills that exceed the imagination of previous monsters.
■ Increase Your Level and Gear!
As you progress through dungeons, experience various events, and complete quests, an increase in the level and equipment of your characters will be available.
How to Join:
Primal Code is a game development company that produces games for the mobile, social and Windows platforms. Primal Code is located in Osaka, Japan.
Through the support from the Japanese government, the Japanese Talent Development Program, and the incentive programs for Japanese outsourcing companies, we are delighted to be able to launch a Japanese game studio in Tokyo, Japan.
We are family oriented company located in Japan with a German-focused game studio in Germany and an American-focused game studio in Taiwan.
Scissor Fight Studio is a game design and development company that develops games for mobile and social platforms. Scissor Fight Studio is a very small company located in Taipei, Taiwan.
By combining our passion for improvisation and comedic games with the experience gained from collaborating with small to medium-sized Japanese companies, we are seeking to create hit games for mobile devices. We will continue to utilize all of the assets provided by Scissor Fight Studio’s past experiences to ensure highly enjoyable gameplay.
A mobile game development company established in September 2012. Our vision is to become the top company among game companies worldwide by creating games that challenge the genre, and please everyone with our range of game categories.
Shencheng | Action | RPG
Its many hours of gameplay were enough for me to call this one of the best action rpgs out on ps4.
The animations and visuals were so well done, you can see every movement, every detail of every weapon and character is so rich and beautiful. You’ll feel immersed in the storytelling like never before. You won’t even feel the game drags on for too long. It’s just fun and exciting.
“Shencheng” is just the action rpgs name. Its title says it all and really, you can’t tell this is a visual novel. The battles are as intense as you might have ever seen, with an epic story to tell and amazing music while playing it.
No less than an Epic and Epic game from a story telling perspective. A beautiful yet colourful world filled with a wide range of surprises, combat and quests.
The battle system is fantastic, what else can i say? the combat is deep, fluid, fast paced and fun. you get to play with how to approach every attack and how to counter them with effectively.
The story is most likely one of the most action rpgs i have ever played.
The most thrilling story i’ve ever seen, woven so beautifully into the gameplay that i found myself disappointed when the story ended, and i couldnt carry on the adventure any further.
That’s why the story is one of the best i’ve ever seen.
The story goes from point A to point B through many twists and turns, through many levels and boss fights. You will feel so immersed and it’s something that i cant ignore when i have a video game that i really enjoyed.
The ending was brilliant, the emotions were conveyed so well, and so vividly, that it made me feel so much. It was like i was able to live through the most intense experience of my life. It was unlike any game i’ve ever played.
This game is also full of humour and twists and turns that make the story always moving forward.
This game has got every single thing that i can ask of an action rpg.
The controls feel great, you can do and move all you want with such ease, you can use your guns and weapons with such fluidity and accuracy.
Even the characters are beautifully animated and look good.
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■ Adventure Multiplayer
Time spent adventuring in a parallel world, and a world of swords, guns, monsters, and magic! The game features a unique combat system for multiplayer battles.
■ High-End Visuals
Next-gen graphics with a graphical interface that improves performance. Combined with technical developments and a significant amount of research, it has enabled the Creation of beautiful visuals.
■ An Interactive Map
An interface that provides information at the touch of a finger. The field of the world is displayed as a three-dimensional map.
■ Character Customization
The player takes control of a young warrior who wakes up in an unfamiliar world in a new body. Character customization allows players to determine the character’s strength and various skills as they play.
Story ELDEN RING game:
■ Asynchronous Internet Multiplayer
A parallel world is reflected in the real world. Multiplayer Internet game elements are reflected in the War of the Worlds, creating an unbelievable online experience.
■ Adventure Writing
A beautiful, unique story born from a rich universe. A story in which the various thoughts of the characters intersect in the Lands Between.
■ An Unparalleled DramaPlant disease resistance mechanisms evolve rapidly.
Accumulating evidence points to an important role for recent adaptive evolution in immune systems. The rapid evolution of plant disease resistance genes, however, remains poorly documented. Here, we searched for signatures of positive selection in a set of 33 plant disease resistance genes from five plant families (Rosaceae, Brassicaceae, Asteraceae, Poaceae and Solanaceae) using FEL and REL methods. Our results indicate that, in all five plant families, as much as 10% of the amino acid sequence of these genes is under positive selection, with the highest estimates in the Brassicaceae (16.2%) and Poaceae (13.6%). All three methods indicated that the most rapidly evolving genes were serine-threonine protein kinases and receptor-like kinases, proteins that are involved in defense responses. FEL and REL analyses showed that, in five out of the eight gene pairs analyzed, the receptor-like kinases were positively selected and the candidate effectors were negatively selected, suggesting a scenario of co-evolution between the host and the pathogen. Our results indicate that plant disease resistance genes are targets of positive selection and are under strong immune-selective pressures. Finally, the results point to the importance of genome-wide studies in the dissection of the evolution of plant immune systems, and the
Incredible offers for both new and existing* PC players.
1. Enjoy a 70% discount (~$12.49) from September 26, 2016 to October 9, 2016 (both days inclusive)
Receive additional benefits during the promotion period:
a. Get additional movement points with every purchase
b. Get additional cash by completing a quest
2. Enjoy a 30% discount (~$11.19) from October 9, 2016 to November 13, 2016
*All eligible Old Games, as of release date for reward items on August 28, 2016. (Old Games will not be sold separately)
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for i in 1:countb(FeatCompl) do
if thisFeat == FeatCompl[i] then
break
endif
endfor
amount = 0:
for i in 1:counta(Feat) do
if ThisFeat == Feat[i] then
break
endif
endfor
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spec['FeatCompl'] <- function(i) {
j <- which(!is.na(idGrp[i, 'Alcohol Drinking']), arr.ind=TRUE)
idGrp[i, 'Choice'] <- as.numeric(idGrp[i, 'Choice'][j])
}
spec['Alcohol Drinking'] <- function(i) {
as.numeric(idGrp[i, 'Alcohol Drinking'])
}
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Q:
AngularJS directive evaluating view code with Meteor
I’m trying to create a reusable set of data-binded input fields using AngularJS and Meteor. The solution I’ve ended up with works like this:
The problem is that in Meteor, otherInput comes from a DB or a Meteor method, so I need to evaluate the variable content, for example, when I write {{otherInput}}, my view gets evaluated in JS and I get an error like undefined variable.
What I’d like is to be able to write something like this:
and get the following data-model for all my inputs:
input0 = otherInput
input1 = otherInput2
input2 = otherInput3
input3 = otherInput4
…
My current code looks like this. I’ve defined a directive that I call input, in my template I have the form and I use it as follows:
And in my controller, I have the following code:
Template.inputForm.directive(‘input’, function () {
return {
restrict: ‘E’,
scope: {
model: ‘=’
},
template: ‘{{model}}’,
replace: true
};
});
Template.inputForm.events({
‘click #save’: function (event, instance) {
instance.model = getInputModel();
}
});
I found out that {{getInputModel()}} gets evaluated by angular and that’s what I need in order to be able to write directly {{getInputModel()}} instead of {{otherInput}}, but I can’t figure out how to get the view evaluated by Angular and not Meteor. Any ideas?
A:
As suggested by natey, I had to wrap the Meteor method in
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40 GB of free hard-disk space
3 GB of RAM (4 GB recommended)
DirectX 9.0c compatible video card with 512MB of video memory
Soundcard with at least 32MB of RAM
High Definition (HD) and standard definition (SD) video support
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