You know that the game Blendy. He wanted to go to a museum, and you are helping him. But when you come home you learn that there is no museum, and the thief Blendy is living there.
You need to use your detective skills to solve the case.
You need to visit houses, investigate walls and floors, and try to figure out what the thief Blendy is doing.
As always, you need to destroy the enemies and find the keys.
The game features a story mode, and an action mode, where you are instructed to collect all the game, and the total reward is greater.
Enemies will appear that you will have to find and destroy, so it is better to use the action mode, if only you can find the way out of the maze.
You need to destroy all the enemies to find a way out of the maze.
You will find a lot of resistance from the enemies, and between you and the best detective games, Blendy is not an easy opponent, and you can only defeat him if you work hard.
You need to look for keys that will open doors and provide the way to the next level.
And if you find a key, you need to look for another key.
The game is suitable for all ages.
And other things!
Features:
I use cookies to ensure that I can give you the best experience and to analyze my website traffic.
I use Google Analytics to provide me with detailed information on how you use my website.
I also share some anonymous statistics on Facebook and Twitter and will use such information to improve my website.Q:
Not sure about DateTime function
I want to convert the string for a specific date format, i.e. ‘2015-10-11’ into a DateTime object.
I have used this code:
$date = ‘2015-10-11’;
$date_format = ‘Y-m-d’;
$date = DateTime::createFromFormat(‘Y-m-d’, $date_format, $date);
$date_format = ‘Y-m-d h:m:s’;
$date = DateTime::createFromFormat($date_format, $date);
print_r($date);
It produces this:
DateTime Object
(
[
The history of World War II is written in the blood of the millions who died during this catastrophic conflict. Beginning in 1939 in Europe, and extending into the Far East, the war changed the political landscape of the globe forever.
On the battlefield, soldiers were soon confronted with a new technology: Guided and Munitioned Rockets, or artillery. But it was the emergence of the enemy’s “atomic” weapons, with their frightening power to obliterate entire cities in a few seconds, that changed the nature of warfare forever.
In Decision in the Desert you will command your own artillery, strategic air cover and ground troops in the most famous of the 1940 battles.
– History:
The North African Campaign during World War II consisted of campaigns in the Western Sahara and north-western Algeria.
A Vichy French army used the revolt in French North Africa as a pretext to invade the country from its colonies in Morocco, and their German allies invaded from Italy in November 1940.
The Allied, or British, forces found themselves in an unfavorable position in the Torch landings of November 1942. The Axis forces had enjoyed a superiority in numbers and the terrain at first allowed the panzers to advance.
The British placed great importance on securing the vital Suez Canal and maintaining the Anglo-American oil supply. The British and French troops advanced north up the coastal strip through the Western Sahara.
The Germans attacked on the French flank in Operation Ritchie and, in July 1942, Montgomery commanded the disastrous Allied retreat from El Alamein.
After the Allied victory in the Battle of El Alamein in October 1942, the German offensive towards Tunisia began in late spring of 1943.
The Allies launched their North African campaign with the Allied landings on the west coast of Africa on November 8, 1942.
The British 8th Army and Free French forces of General Jacques-Philippe Leclerc were put ashore at Casablanca on the Atlantic coast of France and Morocco.
The British 2nd Army led by General Bernard Law Montgomery came ashore on the Mediterranean coast of southern Algeria.
General Erwin Rommel and his forces from Germany and Italy led the counter-offensive. They were closely followed by General Wilhelm von Thoma’s reserves from the German 1st Army.
The Tunisian and Italian lands were in the first stages of conflict during the summer of 1943. The Germans brought up considerable reserves under the command of General Hans Eberbach to oppose the Allied invasion
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Zamboni plays 1v1 with Dummy and Donkey Kong in 4 player split-screen. They can run through obstacles on the edges of the screen, jump, and double jump. 2 throws per round, as long as the ball is in the air you can continue to throw. Once the ball hits the ground, you must pass it to the other players who can then throw it again.Game Scoreboard – View your friends’ scores from their single player games.
Game Shaders:
Soft Shadows – Soft shadows are one of the easiest and most powerful means to fake out the human eye. They provide a feeling of depth and are used to make everything in the game look smoother. Source: High-Quality Art:
Many levels use high quality animated art and movie clips from other games as the background. This allows us to bring in a new level of quality to a variety of simple designs that previously had to be hand drawn by our artists.Unity3D:
We use the Unity3D Game Engine to create our levels. This is a solid game engine with many great features.
Submission Process
We would like you to submit a link to your custom levels and games. In order to do this, you will first need to contact me via email. Once we have an idea of the level or game that you want to submit, we will contact you to setup a time to talk through the details. Once this is done, we will send over the assets for you to work with and you will send us your results. We hope to start accepting submissions this month.
Game Types
There are three types of levels/games we would like to see from you:
1) Custom Network
2) Custom Splitscreen
3) Custom Split-Screen Shooter
Every time you submit a level/game, we will review it and consider it for these categories.
Unity 3.5
We use Unity3D game engine to create our levels. This is a solid game engine with many great features.Submission Process
We would like you to submit a link to your custom levels and games. In order to do this, you will first need to contact me via email. Once we have an idea of the level or game that you want to submit, we will contact you to setup a time to talk through the details. Once this is done, we will send over the assets for you to work with and
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Run For Your Life is a cartoon survival-collectathon where you play as a potato – not your usual backstabbing pixelated protagonist. Survive long enough in each level and collect every piece of junk in sight, in order to outlive five other potatoes while also being a total badass. You have a homerun baseball bat as your main weapon and the various items you collect can be used for multiple purposes. You can also stash and evade other players to get ahead. Your objective is simple: survive and collect the maximum junk by surviving more than your five opponents.
The levels are randomized and re-arranged between playthroughs to give each one a unique feel. This brings a new element of challenge and variety to the game.
Additional features include:
– Create traps and barricades, use the environment to your advantage, or simply mindlessly run over obstacles until you can’t anymore.
– Powerups and grenades will be available for your use.
– Craft devastating weapons! Use the pots from the level as a hammer, for example.
– Many different endings based on what you do, what you fail to do, and what you can actually do.
– Customize your potato’s appearance and choose from a variety of skin tones.
5/5 blaring Arcade Fire, I love Arcade Fire and hope you do too! Because I do, here are some Opening Credits for you to enjoy! Enjoy!
Version 0.4.2
-Tons of bugs fixed
-Avoiding enemy traps might not always work
-Some UI/UX issues
Version 0.4.1
-New level with fireworks!
Version 0.4
-New gameplay mode to escape the level!
-Every level is now procedurally generated! Every level is different every time!
-If you are too far from the exit, you will automatically fall to the next level.
-The game is now more forgiving on moving objects and more forgiving on avoiding enemy attacks.
-The enemies in the current level are now stronger than in previous levels.
-Less weird animation issues
-The loading screen and some other UI/UX issues have been fixed.
Version 0.3
-3 new levels added!
-Death now has an animation added to it.
-Passing through the teleporters is now disabled, but the exit blocks will still apply.
-The next level has been added for each new playthrough.
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