Pathfinder Chronicles is a campaign setting for the Pathfinder Roleplaying Game, blending the expansive worlds of Pathfinder and the Iron Kingdoms into a single cohesive universe! Within its exciting campaign world, players will discover a rich, diverse history, complete with the monsters, magic, and intrigue that inspired the creation of the Pathfinder Roleplaying Game. From the streets of Outland to the depths of the Abyss, Pathfinders can set out on epic adventures, become the heroes of legendary tales, and challenge the gods themselves.
Features:
● Immerse yourself in an expansive campaign world brimming with secrets, danger, and excitement.● A complete, living campaign world full of characters, factions, and organizations.● The Pathfinder Chronicles rulebook serves as the sourcebook for your campaign, and provides exhaustive descriptions for each of the factions within the setting.● Tons of new spells, feats, races, gear, and spells that include Fiendish (Tribal) and Craftwork (Craftworld) innovations, making this game setting and its magic very distinct.● The freedom to modify the world and NPC’s as you see fit. Everything can be expanded upon and becomes exciting for your Pathfinder players!● Gather the party in Outland and send them to adventure on a quest for the deadliest creature in Faerun… The monster beneath the city.● Completely new spells, feats, gear, items, and monsters that will make your characters unique!-10-08/2018.jpg
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“The most comprehensive rulebook in the Pathfinder line.”
“At present, this is the only PDF-based RPG ruleset that is 100% compatible with the official rulebooks (including Legends of Anglerre, etc.). You can download it, print it out, and play with no installation. There is no archaic PDF file that needs to be installed and no web access required. This is, hands down, the best-in-class rulebook of any platform I’ve seen.”
“The Pathfinder RPG Chronicles Faction Guide is an extension of the second edition of The Pathfinder RPG, covering the rules for the various factions that prowl the world of Golarion, as well as the special rules for those factions. This guide presents a whole new system for PCs who throw in their lot with one or more of the factions that rule Golarion’s societies. These secret societies, bardic colleges, wizard academies, military orders, and religious cults capture the imagination–and now your PCs can join Golarion’s own movers and shakers with the Pathfinder Chronicles Faction Guide.”
“This is the complete ruleset for a single party of characters who aspire to be part of one of the factions, whether they be a cult, a club, a pirate band, a brotherhood, or some other organization. The actual rules presented in the book are a complete and comprehensive rebuild of the rules for the Golarion game presented in the Pathfinder RPG Second Edition. Within its pages, you will find:
Rules for gaining prestige with specific factions
Rules for working within the factions, as well as developing a faction-based party
New feats and class-specific feats and spells
New magic items and equipment
Methods to portray the factions in both games and in your game”
Pathfinder Roleplaying Game core rulebook not included.
Table of Contents:
Introduction – By Wayne Arsenault
1. Author’s Note
2. About the PDF Format
2.1 Introduction
2.2 What You Need to Play
3. Lawful Factions and Rules
3.1 Ordinary Factions
3.2 Chaotic Factions
4. Neutral Factions
5. Dirty Tricks
6. Melee Combat
6.1 Two-Weapon Fighting and the Great Weapon Master feat
6.2 Combat Maneuvering
6.3 Armor Class
6.4 Deadly Aim
6.5 The Melee Combat feat
6.6 Proficiency Bonus
7. Ranged Combat
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This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:This book is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Chronicles campaign setting but fits easily into any fantasy game world.This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:All maps resized and set up with a preset grid to make combats easy to manageIndividual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that areaTokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving aheadAll the images and handouts from the book available to share with your players as you need them Adapted for Fantasy Grounds by: Wayne Arsenault Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds ClassicGameplay Fantasy Grounds – Pathfinder RPG – Chronicles: Faction Guide:
Pathfinder RPG – Chronicles: New Player’s Guide to Power Adventuring This book provides new players with advice, advice, and more advice on how to play in the Pathfinder Chronicles setting, covering many aspects of a fun and engaging roleplaying experience. New players will also learn how they can use this book to set themselves up for success when they take their first steps into Pathfinder’s roleplaying world. In addition, this book offers experienced players new options for customizing their characters and advancing their experience. In short, it gives new and experienced roleplayers a wealth of options to jump-start their fun, and help them get the most out of their time in the Chronicles setting.Inside this book, you’ll find:Standard advice on how to get started playing Pathfinder in the Chronicles setting. Tips for fast-playing, creating a player character, designing a character class, how to avoid downtime, and how to work with the characters to avoid downtime.Additional advice on how to survive and succeed when adventuring in the Chronicles setting.Advice on how to increase your chances of success in the Chronicles setting. Advice on how to use the material covered in the book, such as race and class options, to customize your character to your needs.Expert advice
FANTASY GROUNDS PRE-PRE-LOOP – USE ONE OF THE FOLLOWING CHAPTERS – PART I, II, III
PAGES 31 – 70
(Note : The record assumes that you are reading the annotated Topts tutorial, which comes in the /Templates folder, and that you have opened it in a new tab.
If you are still reading this, fantastic – have fun and shoot me an email if you have any questions.)
CHAPTER IV: Valley of Secrets & Hidden Powers
Out of My Time
The lower court of The Conclave was mercifully silent and even the flirtatious banter of the delegates’ wenches was less frequent for the duration of the conclave.
All that the changing of the guards, the endless parade of messengers to The Conclave and the efforts of the parliament to amass every scrap of papyrus ever written about the dead forger down in that dungeon outside of Ghaap had brought forth, had not been heard an utterance of any sort from the lower court since the fateful day that those fetching messenger had arrived, the one with the briefcase of, to be honest, suspiciously filthy, parchment, and demanding to speak with the head of the conclave. And after that, the Conclave had promptly bought his services as one of the congress’s own clandestine agents, and then promptly then inexplicably slotted him into a backcountry campaign for the next dozen or so years to infiltrate the fortress-town of Ghaap, the capital city of The Conclave itself, and apparently, he’d acquitted himself fairly well.
But still nothing, so one morning, almost an hour before the gates of the Conclave were open for business, Hemlock’s more reliable agents had reported back in to their beloved leader that something was amiss. A couple of sisters had managed to purchase a Briefcase and contracted with one of Hemlock’s men for, literally, the very next trip into the lower courts to infiltrate the local thieves’ guild (Hemlock and the rest of them were known for recruiting first among the best.) One of the contracts was to collect a “supplement” from an old man along the stalls down by the docks. When the Agent gets to the old man, the old man suddenly keels over and then falls dead. A tiny bit of leave
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– 2GB RAM
– Intel or AMD CPU with at least 2 cores and at least 3 GHz
– The following NVIDIA GPUs are compatible:
GTX1060
GTX1050
GTX1080
GTX980
GTX860
GTX960
GTX750
GTX680
GTX760
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