White Shelter takes place in a small town in the middle of nowhere, which hides a dark secret and is situated on an ancient forest. The town is filled with mysterious people with strange powers and a history of tragedies and killings, which can be interpreted in different ways. The game is based on a rich, detailed story that requires several tries to fully understand what’s going on. The player will get various artifacts, which act as a key to the mysteries, which are represented in the form of a mystery that needs to be solved by finding clues and solving puzzles. The player controls Charles, who is the only character that survived the accident. Charles started receiving messages from a mysterious girl and wants to solve the case and find his friend Diego. Charles speaks with his deceased girlfriend, who talks to him from her tombstones. In some places in the forest he will meet his girlfriend who will sometimes take the role of a doll and a spirit guide. During the adventures she will help him reach the final game. Follow the quest to find the girl, who will introduce you to the secrets of the town and its dark history. Key Features White Shelter is a first-person horror game, focused on exploration, developed on Unreal Engine for PC. • Explore the woods, digging into the mysteries of the forest, solving puzzles, collecting artifacts and searching for clues that will help you decipher the secrets of the past and unravel the history of the mansion • Uncover a story which is open to multiple interpretations • Find your way to the mysterious girl, who will show you different episodes of the town’s history • Each scene is narrated with voiceover and is accompanied by different music and sound effects that simulate the eerie feeling of the game • Use various character skills, such as using a compass and navigating through the environment • The player can hold special items (first aid kit, thermal grenade, flashlight, etc.) • Visually intriguing scene with various textures, different lighting and use of shadows • Tired of walking? The player will have to do some things on-the-fly. Some of them will not be easy • The game is set in a vast open-world environment where the player can freely roam. There are no loading screens • The player can solve puzzles as well as get out of the dangerous situations • The graphics and audio are built using Unreal Engine 4 and sound design is done by master Vladimir Vasilyev • For those with strong nerves, you can try a survival mode, which is
A horror game focused on exploration, exploration, exploration and a little bit of story. What makes the game unique is the special kind of exploration that will take place, because the game will be played from a first-person perspective through its various rooms, areas and places. The exploration, though, will be there to help us find a way to escape, since we’re not expected to run away from danger. The game will be played on the average level of the 3.5 generation, so expect to find some bugs here and there… 😉 The game will be about finding our way through a maze of rooms, either solving puzzles or searching for clues. Every room has its own purpose and will reveal a little more about the story. Combat and boss fights will be a bit different. Hidden Shelter 2022 Crack is a first-person horror game, focused on exploration, developed by the White Vortex studio. It is under development on the Unreal Engine for Windows PC. Explore the area in search of clues and escape from a bloodthirsty being who wants to kill all those who approach the place. November 11th, 2012, 15:02 PM fluffnstuff Join Date: Feb 2012 Posts: 4 Likes: 0 RE: Quasar Distorted – New Game Found a neat little website for your new game. RE: Quasar Distorted – New Game Quote: Originally Posted by klaritas Found a neat little website for your new game. Thanks, I’ll take a look at it! RE: Quasar Distorted – New Game Quote: Originally Posted by lafayettebrownie Thanks, I’ll take a look at it! We’ll be working with them as a partner. RE: Quasar Distorted – New Game Quote: Originally Posted by Petrovich We’ll be working with them as a partner. Yes, I saw that, really cool concept and really neat art! RE: Quasar Distorted – New Game Quote: Originally Posted by digistola Yes, I saw that, really cool concept and really neat art! d41b202975
Our development is already at its final stages and we have done a lot of work on the sound effects and the graphics. The big project at the moment is the scripting of the story and the main tasks are related to this. The narrative of the game has many twists and turns, some of which may be difficult to understand. The scenario should be something similar to the short films of David Lynch.I believe that the stories that are told in games have the advantage of the inability to explain what is going on in the narrative. Because of this, players have to play games to find out everything they want to know, while watching the story unfold in front of them.There are several games that have such a narrative structure, but this is the most horror-oriented of them. And the game is a first-person game.So, this gives us the opportunity to create a unique game.We also thought about the possibility of making Hidden Shelter a multi-player game. We wanted to create an atmosphere of fear, horror and mystery. It is difficult to sum up such an atmosphere in a short description and I think it is one of the main benefits of a first-person game.The game will be released in 2016 in the most popular gaming platforms (PC, Mac, iOS and Android). It is hoped that the game will be played by all. But it is difficult to say how many.But we are focused on creating the most successful horror-themed game. The main developer is Milan Zvala (me). I have developed several horror and survival games for the past 15 years. I have worked in Hungary, South Africa, Estonia and Croatia.But now, I am a freelance developer, because I really wanted to do my own thing and develop my own story and vision. Second role in the development of the game is Marko Puhala, he is a video game audio designer and sound effects editor. And he did the sound effects of the game.Third role in the development of the game is Peter Lammi. He is an author and has written several horror novels, including a trilogy about the vampire race, called Vampires.Peter Lammi is a world-famous author, but he has only been writing novels for a few years. He has a great interest in music, in games and literature. The character designer is Meghan Kozlarich. She is an incredible artist and she designed all the images of the game. Design Team Milan Zvala –
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