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Play Spire of Sorcery on your phone, PC, or tablet and help us make more awesome games!
Please note that Spire of Sorcery is a single player game with no online multiplayer mode.
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Added a problem to occur in the game when the “Do a mission” feature is used with the “Mute notifications” option on.
Added a problem when the player who has found the “Enter the castle” victory point in the desert decides to “Do a mission” before the exit is marked on the map. If the mission is accepted, after the player exits the castle, the mission will be restarted in the desert, and when he returns to the desert, he will receive the message that his exit was blocked by the desert guardian.
Fixed the image of the home city.
Fixed the bug where the player sometimes got stuck when shifting his character into the horizontal arm.
Fixed the bug where the loot indicators would not match with the contents of the loot in the various chests.
Fixed the bug where the player could leave the pub without drinking the beverage he had bought.
Fixed the bug where the seal of protection would not work.
Fixed the bug where some of the tiles would not work when using the special move “Plague”.
Improved the algorithm of characters’ collisions with the wall in the loading area when jumping.
Fixed the bug where the character’s arm could freely move in the empty space in the arm.
Fixed the bug where the portrait of the hero of the game “Serge” appeared on the map while the player was in the desert.
Fixed the bug where the player could get the quest “To heal the princess” while in the Shimmering Pass.
Fixed the bug where the character could jump on
All of our hero’s were progressing toward their destination, and the wind and rain were blowing that. This and the storm clouds shrouding in the sky, was the storm of the young lord’s conse…
12 HOURS – OST PACK
Choose a character, select a world, and GO! The goal is simple: complete the levels as fast as you can. While mistakes are unlimited, they only slow down your race to the end. Precise platformer gameplay combined with the different abilities of each player makes each playthrough different.
Features:
8 characters with unique abilities such as jetpacks and grappling hooks
30+ intense levels
3 differently themed worlds
3 challenging boss battles
Charming pixel graphics
Increasingly difficult gameplay
Practice mode for practicing your runs
Speedrun mode for setting records on each character
Check your best times for each character, world, and the overall game
Who will be the fastest?
• 8 characters with unique abilities such as jetpacks and grappling hooks
• 30+ intense levels
• 3 differently themed worlds
• 3 challenging boss battles
• Charming pixel graphics
• Increasingly difficult gameplay
• Practice mode for practicing your runs
• Speedrun mode for setting records on each character
• Check your best times for each character, world, and the overall game
Other great games from the MobiWare team:
Bobcats
Snake Stars
Sliding Black
Mouse Run
The Pinball Adventure
Penguin Run
Mozart Speed
Numbers Run
Captive Run
Fisherman Run
Turbo Run
Happy Wheels
Angry Birds: Star Wars
Tiny Planets
Godzilla: City Fall
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For more information, please visit us:
Deathtrap CA (2011). Full Game. Intro.
Deathtrap is a 2011 surreal puzzle game where you, as an ordinary man, gets stuck inside a thriller! All you need is to find the bullet’s way out!
(There are no time limits)
Publisher: Mobitronics Ltd
Game Size: 0.9 GB
Version: 1.03
Category: Pc Games
Platform: Xbox, Xbox 360
Developed by: Mobitronics Ltd
Assets
Deathtrap uses many assets and textures from many games, the credits are as follows:
*GameCore:
*The Gun: the gun is an
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I’m writing the world’s simplest game in Visual Basic, from start to finish – no art, no music, no nothing. The game is a platformer where you must jump up and down one screen at a time. Pressing the Z key jumps up one screen, and hitting Escape quits the game. The game saves after every 20 seconds, but you must be quick, as it does not handle when you are over-bored and accidentally leave the game.Jungle – Swipe up and left to jump, swipe up and right to hold jump, swipe up and down to run and double jump.
I think this is a neat little game. You press J to jump, K to jump over a wall, L to pick up an item, and Escape to quit.
I want to implement wall-jumping by having a wall next to the wall that you jump over. I want to also implement throwing items. I can pretty much figure out the rest.
This is an extremely simple game. It consists of a maze. The maze consists of 3 rooms. Each room has 12 blocks. To get from the maze to the exit, you need to solve each block puzzle. There are many different types of puzzles to be solved, and more types will be added as you progress. The first one or two puzzles are easy, and for the remainder you need to figure out the pattern of the maze. I hope you enjoy playing this.Jungle – Grasp blocks with the middle mouse button. Jumps over wall.
I think this game would be pretty cool for you if you are working on a Flash Game. You see, you would need lots of different picture backgrounds or rooms in your game, and they would need to be in 2D or you will need a lot of work. However, if you have other people working with you on a Flash Game, you can have the different rooms a set as background images and you just change the background of the Stage. And all the objects in the game will be set as a FLA.
The same can be done for a game in Java or JavaScript.
…I am writing the world’s simplest
Friday, May 17, 2014
Wednesday, February 5, 2014
Every Tuesday and Thursday morning, I publish a Tweet about our Water Color Class and it’s been covered on Martha Stewart, Sally Bolton, Clean and Easy and a few other spots.
It’s been fun to see our students go out and paint on Grandma’s coffee cans and flowerpots. Last night, PIPE went around and talked to the group about her own childhood and her obsession with paint, that then took a different turn. Time and again, as she shared her childhood, she included a picture of herself, a child, play-painting…But then she changed tack. She shared without the focus on herself, her younger self, we see her childhood — So maybe it’s just her way of letting us all in. She is so curious to know who we all are.
Below are a few key passages and pictures from this morning’s class…now that our Clapboard Window is done, we’re truly into Spring at Westie.
“That play paints are universal…creating a similar texture on a tree trunk from many different paints is incredible, and a clever use of memory. PIPE wants to explore the roles of the teacher and the student in this classroom space. ”
“PIPE is interested in architecture. What if school was a home – with design as its 5-year old. How would the room look like if school was an extension of a house”
The paint brush in the playground.Two of PIPE’s students work on the Clapboard Window. There are many reasons to paint “aloft”, but this class chooses this shape as a talking point.
PIPE’s Work Envelope for MarchHere are the following concepts behind the 3 paintings we worked on:
Weather Prediction (Early Spring)
Lesson Plan (School)
Painting Weather Prediction
With a clean canvas (inspired by the Clapboard Window we painted last night), I suggested; “When you paint, it’s interesting how a painting can start to look the same, regardless of the in-between illustration. It’s the outside lines that separate, yet I like the way they become blurred.”
PIPE started as the rain came pouring down, so the trees were green and glistened. A car stopped in front of the house, and the roofline was soft, so it helped the light flow through
Scrapping Simulator is a combination of First Person Simulator(FPS) and eWaste Management, in this game you scavenge for eWaste that were thrown away or just purchased as scrap devices.
eWaste Items are found in two ways, you can either buy them at the Pawn Shop for a small price or simply pick them up from the streets.
All the Scrapping Simulator eWaste Items must be deconstructed in order to use them.
The more eWaste a Sims gets, the more Raw Materials he/she will unlock which can be sold for a quick profit.
eWaste Management Simulation
eWaste Management is the key part of Scrapping Simulator, this simulation will tell you if a device is worth Refining or Smelting for a bigger profit, you have the chance to get a lower quality ingot if you wait for the market to be at its lowest or it may be worth Refining at a higher quality ingot for a bigger profit.
You have the ability to purchase Upgrades/Quality of Life from the hardware store to increase the Sims’ Potential eWaste and can also run Hardware Experiments using the Furnace & Crucible.
Town Simulation
Town Simulation is also added to the game, as the Sims come in the town you can check the Market Prices to see if it is better to sell some eWaste Items or Purchase Upgrades/Quality of Life from the hardware store, you can also see your eWaste collection and see how much Raw Material your Sims have collected, along with the City needs.
Other Parts of the Game:
The games also includes 3 types of eWaste that can be collected, you have the option to sell it on the markets at a certain price or Refine/Smelt to add even more value to the product.
Rare eWaste items are also a thing, these items are extremely expensive as it requires a lot of Raw Material to make, they are as follows:
Ore & Minerals, higher quality ores are worth much more than the other ones, so they may be better to Smelt than Refine if you wish to make a profit.
Bricks and Planks, Brick and Planks items are a must have to help build your Sims home in case you choose to build a house.
Lightbulbs, Lights are a thing that will never be getting old and they are a must have in every Sims house.
Components like ICs,
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Minimum system requirements:
OS: Windows 7, Windows 8, Windows 10
Processor: Intel Core i5 or equivalent
Memory: 8GB
Graphics: NVIDIA GeForce 940M or equivalent
DirectX: Version 11
Network: Broadband Internet connection
Hard Disk: 1GB
Sound: 100% DirectX11 compatible
Recommended system requirements:
Processor: Intel Core i7 or equivalent
Memory: 12GB
Graphics: NVIDIA GeForce GTX 1080
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